基于Matlab实现俄罗斯方块游戏的代码怎么写
发表于:2026-11-01 作者:千家信息网编辑
千家信息网最后更新 2026年11月01日,本篇内容介绍了"基于Matlab实现俄罗斯方块游戏的代码怎么写"的有关知识,在实际案例的操作过程中,不少人都会遇到这样的困境,接下来就让小编带领大家学习一下如何处理这些情况吧!希望大家仔细阅读,能够学
千家信息网最后更新 2026年11月01日基于Matlab实现俄罗斯方块游戏的代码怎么写
本篇内容介绍了"基于Matlab实现俄罗斯方块游戏的代码怎么写"的有关知识,在实际案例的操作过程中,不少人都会遇到这样的困境,接下来就让小编带领大家学习一下如何处理这些情况吧!希望大家仔细阅读,能够学有所成!
游戏效果
完整代码
function eloshold onaxis equalaxis(0.5+[0,10,0,20])set(gca,'xtick',[],'ytick',[],'xcolor','w','ycolor','w')set(gca,'color','k')%%%%%%%%%%% %%%%%%%%%% %%%%%%%%%% %%%%%%%%%% %%%%%%%%%% %%%%%%%%% %%%%%%%%%A1=[5,23;5,24;6,23;6,24];%1B1=[5,23;5,24;5,22;5,21];%21B2=[5,23;4,23;6,23;7,23];%23C1=[5,23;5,24;5,22;4,24];%31C2=[5,23;6,23;4,23;6,24];%33C3=[5,23;5,24;5,22;6,22];%35C4=[5,23;4,23;6,23;4,22];%37D1=[5,23;5,24;5,22;6,24];%41D2=[5,23;4,23;6,23;6,22];%43D3=[5,23;5,24;5,22;4,22];%45D4=[5,23;4,23;6,23;4,24];%47E1=[5,23;5,24;4,24;6,23];%51E2=[5,23;6,24;6,23;5,22];%53E3=[5,23;4,23;5,22;6,22];%55E4=[5,23;5,24;4,23;4,22];%57F1=[5,23;5,24;6,24;4,23];%61F2=[5,23;6,23;6,22;5,24];%63F3=[5,23;6,23;5,22;4,22];%65F4=[5,23;4,24;4,23;5,22];%67G1=[5,23;5,24;4,23;6,23];%71G2=[5,23;6,23;5,24;5,22];%73G3=[5,23;4,23;6,23;5,22];%75G4=[5,23;4,23;5,24;5,22];%77%%%%%%%%%%% %%%%%%%%%% %%%%%%%%%% %%%%%%%%%% %%%%%%%%%% %%%%%%%%% %%%%%%%%%r=[1 0 0;1 0 0;1 0 0;1 0 0];b=[0 0 1;0 0 1;0 0 1;0 0 1];g=[0 1 0;0 1 0;0 1 0;0 1 0];c=[0 1 1;0 1 1;0 1 1;0 1 1];w=[1 1 1;1 1 1;1 1 1;1 1 1];h=[-50,-50,0,0,1;-49,-49,0,0,1;-48,-48,0,0,1;-47,-47,0,0,1];wall1=[1 0;2 0;3 0;4 0;5 0;6 0;7 0;8 0;9 0;10 0];wall2=[0,0;0,1;0,2;0,3;0,4;0,5;0,6;0,7;0,8;0,9;0,10;0,11;0,12;0,13;0,14;0,15; 0,16;0,17;0,18;0,19;0,20];wall3=[11,0;11,1;11,2;11,3;11,4;11,5;11,6;11,7;11,8;11,9;11,10;11,11;11,12; 11,13;11,14;11,15;11,16;11,17;11,18;11,19;11,20];direct=[0,-1,0,0,0;0,-1,0,0,0;0,-1,0,0,0;0,-1,0,0,0];dir=[0,-1;0,-1;0,-1;0,-1];left=[-1,0,0,0,0;-1,0,0,0,0;-1,0,0,0,0;-1,0,0,0,0];right=[1,0,0,0,0;1,0,0,0,0;1,0,0,0,0;1,0,0,0,0];lefty=[-1,0;-1,0;-1,0;-1,0];leftyy=[-1,-1;-1,-1;-1,-1;-1,-1];righty=[1,0;1,0;1,0;1,0];rightyy=[1,-1;1 ,-1;1,-1;1,-1];s=[A1,c];s1=A1;change=1;waigua=1;color=1;score=0;%%%%%%%%%%% %%%%%%%%%% %%%%%%%%%% %%%%%%%%%% %%%%%%%%%% %%%%%%%%% %%%%%%%%%kill1=[1,17;2,17;3,17;4,17;5,17;6,17;7,17;8,17;9,17;10,17];kill2=[1,16;2,16;3,16;4,16;5,16;6,16;7,16;8,16;9,16;10,16];kill3=[1,15;2,15;3,15;4,15;5,15;6,15;7,15;8,15;9,15;10,15];kill4=[1,14;2,14;3,14;4,14;5,14;6,14;7,14;8,14;9,14;10,14];kill5=[1,13;2,13;3,13;4,13;5,13;6,13;7,13;8,13;9,13;10,13];kill6=[1,12;2,12;3,12;4,12;5,12;6,12;7,12;8,12;9,12;10,12];kill7=[1,11;2,11;3,11;4,11;5,11;6,11;7,11;8,11;9,11;10,11];kill8=[1,10;2,10;3,10;4,10;5,10;6,10;7,10;8,10;9,10;10,10];kill9=[1,9;2,9;3,9;4,9;5,9;6,9;7,9;8,9;9,9;10,9];kill10=[1,8;2,8;3,8;4,8;5,8;6,8;7,8;8,8;9,8;10,8];kill11=[1,7;2,7;3,7;4,7;5,7;6,7;7,7;8,7;9,7;10,7];kill12=[1,6;2,6;3,6;4,6;5,6;6,6;7,6;8,6;9,6;10,6];kill13=[1,5;2,5;3,5;4,5;5,5;6,5;7,5;8,5;9,5;10,5];kill14=[1,4;2,4;3,4;4,4;5,4;6,4;7,4;8,4;9,4;10,4];kill15=[1,3;2,3;3,3;4,3;5,3;6,3;7,3;8,3;9,3;10,3];kill16=[1,2;2,2;3,2;4,2;5,2;6,2;7,2;8,2;9,2;10,2];kill17=[1,1;2,1;3,1;4,1;5,1;6,1;7,1;8,1;9,1;10,1];%%%%%%%%%%% %%%%%%%%%% %%%%%%%%%% %%%%%%%%%% %%%%%%%%%% %%%%%%%%% %%%%%%%%%plotelos=scatter(gca,s(:,1),s(:,2),220,s(:,3:5),'s','filled');plott=scatter(gca,h(:,1),h(:,2),220,h(:,3:5),'s','filled');set(gcf, 'KeyPressFcn', @key)fps = 5; game = timer('ExecutionMode', 'FixedRate', 'Period',1/fps, 'TimerFcn', @elosgame);start(game) %%%%%%%%%%% %%%%%%%%%% %%%%%%%%%% %%%%%%%%%% %%%%%%%%%% %%%%%%%%% %%%%%%%%% function elosgame(~,~) talant=find(h>18); if length(talant)==0 else stop(game); ButtonName1 = questdlg('Game over','what do you mean to do?','restart','end', 'end'); if ButtonName1 == 'restart'; clf; elos(); else close; end end if length(wall1)==length(unique([wall1;kill1],'rows')); wall1(find(wall1(:,2)==17),:)=[]; h(find(h(:,2)==17),:)=[]; wall1(wall1(:,2)>17)=wall1(wall1(:,2)>17)-1; h(h(:,2)>17)=h(h(:,2)>17)-1; score=score+10; end if length(wall1)==length(unique([wall1;kill2],'rows')); wall1(find(wall1(:,2)==16),:)=[]; h(find(h(:,2)==16),:)=[]; wall1(wall1(:,2)>16)=wall1(wall1(:,2)>16)-1; h(h(:,2)>16)=h(h(:,2)>16)-1; score=score+10; end if length(wall1)==length(unique([wall1;kill3],'rows')); wall1(find(wall1(:,2)==15),:)=[]; h(find(h(:,2)==15),:)=[]; wall1(wall1(:,2)>15)=wall1(wall1(:,2)>15)-1; h(h(:,2)>15)=h(h(:,2)>15)-1; score=score+10; end if length(wall1)==length(unique([wall1;kill4],'rows')); wall1(find(wall1(:,2)==14),:)=[]; h(find(h(:,2)==14),:)=[]; wall1(wall1(:,2)>14)=wall1(wall1(:,2)>14)-1; h(h(:,2)>14)=h(h(:,2)>14)-1; score=score+10; end if length(wall1)==length(unique([wall1;kill5],'rows')); wall1(find(wall1(:,2)==13),:)=[]; h(find(h(:,2)==13),:)=[]; wall1(wall1(:,2)>13)=wall1(wall1(:,2)>13)-1; h(h(:,2)>13)=h(h(:,2)>13)-1; score=score+10; end if length(wall1)==length(unique([wall1;kill6],'rows')); wall1(find(wall1(:,2)==12),:)=[]; h(find(h(:,2)==12),:)=[]; wall1(wall1(:,2)>12)=wall1(wall1(:,2)>12)-1; h(h(:,2)>12)=h(h(:,2)>12)-1; score=score+10; end if length(wall1)==length(unique([wall1;kill7],'rows')); wall1(find(wall1(:,2)==11),:)=[]; h(find(h(:,2)==11),:)=[]; wall1(wall1(:,2)>11)=wall1(wall1(:,2)>11)-1; h(h(:,2)>11)=h(h(:,2)>11)-1; score=score+10; end if length(wall1)==length(unique([wall1;kill8],'rows')); wall1(find(wall1(:,2)==10),:)=[]; h(find(h(:,2)==0),:)=[]; wall1(wall1(:,2)>10)=wall1(wall1(:,2)>10)-1; h(h(:,2)>10)=h(h(:,2)>10)-1; score=score+10; end if length(wall1)==length(unique([wall1;kill9],'rows')); wall1(find(wall1(:,2)==9),:)=[]; h(find(h(:,2)==9),:)=[]; wall1(wall1(:,2)>9,2)=wall1(wall1(:,2)>9,2)-1; h(h(:,2)>9,2)=h(h(:,2)>9,2)-1; score=score+10; end if length(wall1)==length(unique([wall1;kill10],'rows')); wall1(find(wall1(:,2)==8),:)=[]; h(find(h(:,2)==8),:)=[]; wall1(wall1(:,2)>8,2)=wall1(wall1(:,2)>8,2)-1; h(h(:,2)>8,2)=h(h(:,2)>8,2)-1; score=score+10; end if length(wall1)==length(unique([wall1;kill11],'rows')); wall1(find(wall1(:,2)==7),:)=[]; h(find(h(:,2)==7),:)=[]; wall1(wall1(:,2)>7,2)=wall1(wall1(:,2)>7,2)-1; h(h(:,2)>7,2)=h(h(:,2)>7,2)-1; score=score+10; end if length(wall1)==length(unique([wall1;kill12],'rows')); wall1(find(wall1(:,2)==6),:)=[]; h(find(h(:,2)==6),:)=[]; wall1(wall1(:,2)>6,2)=wall1(wall1(:,2)>6,2)-1; h(h(:,2)>6,2)=h(h(:,2)>6,2)-1; score=score+10; end if length(wall1)==length(unique([wall1;kill13],'rows')); wall1(find(wall1(:,2)==5),:)=[]; h(find(h(:,2)==5),:)==[]; wall1(wall1(:,2)>5,2)=wall1(wall1(:,2)>59,2)-1; h(h(:,2)>5,2)=h(h(:,2)>5,2)-1; score=score+10; end if length(wall1)==length(unique([wall1;kill14],'rows')); wall1(find(wall1(:,2)==4),:)=[]; h(find(h(:,2)==4),:)=[]; wall1(wall1(:,2)>4,2)=wall1(wall1(:,2)>4,2)-1; h(h(:,2)>4,2)=h(h(:,2)>4,2)-1; score=score+10; end if length(wall1)==length(unique([wall1;kill15],'rows')); wall1(find(wall1(:,2)==3),:)=[]; h(find(h(:,2)==3),:)=[]; wall1(wall1(:,2)>3,2)=wall1(wall1(:,2)>3,2)-1; h(h(:,2)>3,2)=h(h(:,2)>3,2)-1; score=score+10; end if length(wall1)==length(unique([wall1;kill16],'rows')); wall1(find(wall1(:,2)==2),:)=[]; h(find(h(:,2)==2),:)=[]; wall1(wall1(:,2)>2,2)=wall1(wall1(:,2)>2,2)-1; h(h(:,2)>2,2)=h(h(:,2)>2,2)-1; score=score+10; end if length(wall1)==length(unique([wall1;kill17],'rows')); wall1(find(wall1(:,2)==1),:)=[]; h(find(h(:,2)==1),:)=[]; wall1(wall1(:,2)>1,2)=wall1(wall1(:,2)>1,2)-1; h(h(:,2)>1,2)=h(h(:,2)>1,2)-1; score=score+10; end s1=s1+dir; s=s+direct; control=length(intersect(dir+s1,wall1,'rows')); if control==0; else h=[h;s]; wall1=[wall1;s1]; power=randi(7); power2=randi(4); if power==1; sn=A1; change=1; end if power==2; sn=B1; change=21; end if power==3; sn=C1; change=31; end if power==4; sn=D1; change=41; end if power==5; sn=E1; change=51; end if power==6; sn=F1; change=61; end if power==7; sn=G1; change=71; end if power2==1; co=r; end if power2==2; co=b; end if power2==3; co=g; end if power2==4; co=c; end if waigua==1; s=[sn,co]; s1=sn; tip=1; end if waigua==2; s=[B1,co]; s1=B1; tip=1; change=21; end end if color==1; set(plott,'XData',h(:,1),'YData',h(:,2),'CData',h(:,3:5)) set(plotelos,'XData',s(:,1),'YData',s(:,2),'CData',s(:,3:5)) end if color==2; set(plott,'XData',h(:,1),'YData',h(:,2),'CData',[1 1 1]) set(plotelos,'XData',s(:,1),'YData',s(:,2),'CData',[1 1 1]) end end function key(~,event); switch event.Key; case 'uparrow'; po=[s1(1,:);s1(1,:);s1(1,:);s1(1,:)]; pp=[5,23;5,23;5,23;5,23]; pa=[s(1,3:5);s(1,3:5);s(1,3:5);s(1,3:5)]; pos=po-pp; if change==21; if length(intersect(B2+pos,wall1,'rows'))==0; if length(intersect(B2+pos,wall2,'rows'))==0; if length(intersect(B2+pos,wall3,'rows'))==0; s=[B2+pos,pa]; s1=B2+pos; change=22; end end end end if change==23; if length(intersect(B1+pos,wall1,'rows'))==0; if length(intersect(B1+pos,wall2,'rows'))==0; if length(intersect(B1+pos,wall3,'rows'))==0; s=[B1+pos,pa]; s1=B1+pos; change=20; end end end end if change==31; if length(intersect(C2+pos,wall1,'rows'))==0; if length(intersect(C2+pos,wall2,'rows'))==0; if length(intersect(C2+pos,wall3,'rows'))==0; s=[C2+pos,pa]; s1=C2+pos; change=32; end end end end if change==33; if length(intersect(C3+pos,wall1,'rows'))==0; if length(intersect(C3+pos,wall2,'rows'))==0; if length(intersect(C3+pos,wall3,'rows'))==0; s=[C3+pos,pa]; s1=C3+pos; change=34; end end end end if change==35; if isempty(intersect(C4+pos,wall1,'rows')); if length(intersect(C4+pos,wall2,'rows'))==0; if length(intersect(C4+pos,wall3,'rows'))==0; s=[C4+pos,pa]; s1=C4+pos; change=36; end end end end if change==37; if length(intersect(C1+pos,wall1,'rows'))==0; if length(intersect(C1+pos,wall2,'rows'))==0; if length(intersect(C1+pos,wall3,'rows'))==0; s=[C1+pos,pa]; s1=C1+pos; change=30; end end end end if change==41; if length(intersect(D2+pos,wall1,'rows'))==0; if length(intersect(D2+pos,wall2,'rows'))==0; if length(intersect(D2+pos,wall3,'rows'))==0; s=[D2+pos,pa]; s1=D2+pos; change=42; end end end end if change==43; if length(intersect(D3+pos,wall1,'rows'))==0; if length(intersect(D3+pos,wall2,'rows'))==0; if length(intersect(D3+pos,wall3,'rows'))==0; s=[D3+pos,pa]; s1=D3+pos; change=44; end end end end if change==45; if length(intersect(D4+pos,wall1,'rows'))==0; if length(intersect(D4+pos,wall2,'rows'))==0; if length(intersect(D4+pos,wall3,'rows'))==0; s=[D4+pos,pa]; s1=D4+pos; change=46; end end end end if change==47; if length(intersect(D1+pos,wall1,'rows'))==0; if length(intersect(D1+pos,wall2,'rows'))==0; if length(intersect(D1+pos,wall3,'rows'))==0; s=[D1+pos,pa]; s1=D1+pos; change=40; end end end end if change==51; if length(intersect(E2+pos,wall1,'rows'))==0; if length(intersect(E2+pos,wall2,'rows'))==0; if length(intersect(E2+pos,wall3,'rows'))==0; s=[E2+pos,pa]; s1=E2+pos; change=52; end end end end if change==53; if length(intersect(E3+pos,wall1,'rows'))==0; if length(intersect(E3+pos,wall2,'rows'))==0; if length(intersect(E3+pos,wall3,'rows'))==0; s=[E3+pos,pa]; s1=E3+pos; change=54; end end end end if change==55; if length(intersect(E4+pos,wall1,'rows'))==0; if length(intersect(E4+pos,wall2,'rows'))==0; if length(intersect(E4+pos,wall3,'rows'))==0; s=[E4+pos,pa]; s1=E4+pos; change=56; end end end end if change==57; if length(intersect(E1+pos,wall1,'rows'))==0; if length(intersect(E1+pos,wall2,'rows'))==0; if length(intersect(E1+pos,wall3,'rows'))==0; s=[E1+pos,pa]; s1=E1+pos; change=50; end end end end if change==61; if length(intersect(F2+pos,wall1,'rows'))==0; if length(intersect(F2+pos,wall2,'rows'))==0; if length(intersect(F2+pos,wall3,'rows'))==0; s=[F2+pos,pa]; s1=F2+pos; change=62; end end end end if change==63; if length(intersect(F3+pos,wall1,'rows'))==0; if length(intersect(F3+pos,wall2,'rows'))==0; if length(intersect(F3+pos,wall3,'rows'))==0; s=[F3+pos,pa]; s1=F3+pos; change=64; end end end end if change==65; if length(intersect(F4+pos,wall1,'rows'))==0; if length(intersect(F4+pos,wall2,'rows'))==0; if length(intersect(F4+pos,wall3,'rows'))==0; s=[F4+pos,pa]; s1=F4+pos; change=66; end end end end if change==67; if length(intersect(F1+pos,wall1,'rows'))==0; if length(intersect(F1+pos,wall2,'rows'))==0; if length(intersect(F1+pos,wall3,'rows'))==0; s=[F1+pos,pa]; s1=F1+pos; change=60; end end end end if change==71; if length(intersect(G2+pos,wall1,'rows'))==0; if length(intersect(G2+pos,wall2,'rows'))==0; if length(intersect(G2+pos,wall3,'rows'))==0; s=[G2+pos,pa]; s1=G2+pos; change=72; end end end end if change==73; if length(intersect(G3+pos,wall1,'rows'))==0; if length(intersect(G3+pos,wall2,'rows'))==0; if length(intersect(G3+pos,wall3,'rows'))==0; s=[G3+pos,pa]; s1=G3+pos; change=74; end end end end if change==75; if length(intersect(G4+pos,wall1,'rows'))==0; if length(intersect(G4+pos,wall2,'rows'))==0; if length(intersect(G4+pos,wall3,'rows'))==0; s=[G4+pos,pa]; s1=G4+pos; change=76; end end end end if change==77; if length(intersect(G1+pos,wall1,'rows'))==0; if length(intersect(G1+pos,wall2,'rows'))==0; if length(intersect(G1+pos,wall3,'rows'))==0; s=[G1+pos,pa]; s1=G1+pos; change=70; end end end end change=change+1; case 'w' color=2; case 'c' color=1 case '1'; waigua=1; case '2'; waigua=2; case 'leftarrow'; if length(intersect(s1+lefty,wall1,'rows'))==0 if length(intersect(s1+leftyy,wall1,'rows'))==0 if length(intersect(s1+lefty,wall2,'rows'))==0; s=s+left; s1=s1+lefty; end end end case 'rightarrow'; if length(intersect(s1+righty,wall1,'rows'))==0 if length(intersect(s1+rightyy,wall1,'rows'))==0 if length(intersect(s1+righty,wall3,'rows'))==0; s=s+right; s1=s1+righty; end end end end endend"基于Matlab实现俄罗斯方块游戏的代码怎么写"的内容就介绍到这里了,感谢大家的阅读。如果想了解更多行业相关的知识可以关注网站,小编将为大家输出更多高质量的实用文章!
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