Fish Redux中的Dispatch如何实现
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我们在使用fish-redux构建应用的时候,界面代码(view)和事件的处理逻辑(reducer,effect)是完全解耦的,界面需要处理事件的时候将action分发给对应的事件处理逻辑去进行处理,而这个分发的过程就是下面要讲的dispatch, 通过本篇的内容,你可以更深刻的理解一个action是如何一步步去进行分发的。
为了更好的理解action的dispatch过程,我们就先以todolistpage中一条todo条目的勾选事件为例,来看点击后事件的传递过程,通过断点debug我们很容易就能够发现点击时候发生的一切,具体过程如下:
用户点击勾选框,GestureDetector的onTap会被回调
通过buildView传入的dispatch函数对doneAction进行分发,发现todo_component的effect中无法处理此doneAction,所以将其交给pageStore的dispatch继续进行分发
pageStore的dispatch会将action交给reducer进行处理,故doneAction对应的_markDone会被执行,对state进行clone,并修改clone后的state的状态,然后将这个全新的state返回
然后pageStore的dispatch会通知所有的listeners,其中负责界面重绘的_viewUpdater发现state发生变化,通知界面进行重绘更新
Dispatch在fish-redux中的定义如下
typedef Dispatch = void Function(Action action);
本质上就是一个action的处理函数,接受一个action,然后对action进行分发。
下面我门通过源码来进行详细的分析。
0component->ComponentWidget->ComponentState->_mainCtx->_dispatch而 _mainCtx的初始化则是通过componet的createContext方法来创建的,顺着方法下去我们看到了dispatch的初始化
// redux_component/context.dart DefaultContext初始化方法DefaultContext({@required this.factors,@required this.store,@required BuildContext buildContext,@required this.getState,}) : assert(factors != null),assert(store != null),assert(buildContext != null),assert(getState != null),_buildContext = buildContext {final OnAction onAction = factors.createHandlerOnAction(this);/// create Dispatch_dispatch = factors.createDispatch(onAction, this, store.dispatch);/// Register inter-component broadcast_onBroadcast =factors.createHandlerOnBroadcast(onAction, this, store.dispatch);registerOnDisposed(store.registerReceiver(_onBroadcast));}
context中的dispatch是通过factors来进行创建的,factors其实就是当前component,factors创建dispatch的时候传入了onAction函数,以及context自己和store的dispatch。onAction主要是进行Effect处理。这边还可以看到,进行context初始化的最后,还将自己的onAction包装注册到store的广播中去,这样就可以接收到别人发出的action广播。
Component继承自Logic
// redux_component/logic.dart@overrideDispatch createDispatch(OnAction onAction, Contextctx, Dispatch parentDispatch) { Dispatch dispatch = (Action action) {throw Exception('Dispatching while appending your effect & onError to dispatch is not allowed.');};/// attach to store.dispatchdispatch = _applyOnAction(onAction, ctx)( dispatch: (Action action) => dispatch(action),getState: () => ctx.state,)(parentDispatch);return dispatch;}static Middleware_applyOnAction (OnAction onAction, Context ctx) { return ({Dispatch dispatch, GetgetState}) { return (Dispatch next) {return (Action action) {final Object result = onAction?.call(action);if (result != null && result != false) {return;}//skip-lifecycle-actionsif (action.type is Lifecycle) {return;}if (!shouldBeInterruptedBeforeReducer(action)) {ctx.pageBroadcast(action);}next(action);};};};}}

上面分发的逻辑大概可以通过上图来表示
通过onAction将action交给component对应的effect进行处理
当effect无法处理此action,且此action非lifecycle-actions,且不需中断则广播给当前Page的其余所有effects
最后就是继续将action分发给store的dispatch(parentDispatch传入的其实就是store.dispatch)
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// redux/create_store.dartfinal Dispatch dispatch = (Action action) {_throwIfNot(action != null, 'Expected the action to be non-null value.');_throwIfNot(action.type != null, 'Expected the action.type to be non-null value.');_throwIfNot(!isDispatching, 'Reducers may not dispatch actions.');try {isDispatching = true;state = reducer(state, action);} finally {isDispatching = false;}final List<_VoidCallback> _notifyListeners = listeners.toList(growable: false,);for (_VoidCallback listener in _notifyListeners) {listener();}notifyController.add(state);};// redux_component/component.dartWidget buildPage(P param) {return wrapper(_PageWidget( component: this,storeBuilder: () => createPageStore( initState(param),reducer,applyMiddleware(buildMiddleware(middleware)), ),));}// redux_component/page_store.dartPageStorecreatePageStore (T preloadedState, Reducer reducer, [StoreEnhancerenhancer]) => _PageStore(createStore(preloadedState, reducer, enhancer)); // redux/create_store.dartStorecreateStore (T preloadedState, Reducer reducer, [StoreEnhancerenhancer]) => enhancer != null? enhancer(_createStore)(preloadedState, reducer): _createStore(preloadedState, reducer);// redux/apply_middleware.dartStoreEnhancerapplyMiddleware (List > middleware) { return middleware == null || middleware.isEmpty? null: (StoreCreatorcreator) => (T initState, Reducer reducer) { assert(middleware != null && middleware.isNotEmpty);final Storestore = creator(initState, reducer); final Dispatch initialValue = store.dispatch;store.dispatch = (Action action) {throw Exception('Dispatching while constructing your middleware is not allowed. ''Other middleware would not be applied to this dispatch.');};store.dispatch = middleware.map((Middlewaremiddleware) => middleware( dispatch: (Action action) => store.dispatch(action),getState: store.getState,)).fold(initialValue,(Dispatch previousValue,Dispatch Function(Dispatch) element) =>element(previousValue),);return store;};}
store的dispatch过程比较简单,主要就是进行reducer的调用,处理完成后通知监听者。
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所以这里可以看到,当传入enhancer时,createStore的工作被enhancer代理了,会返回一个经过enhancer处理过的store。而PageStore创建的时候传入的是中间件的enhancer。
这里的逻辑其实就是将所有的middleware的处理函数都串到store的dispatch,这样当store进行dispatch的时候所有的中间件的处理函数也会被调用。下面为各个处理函数的执行顺序,
首先还是component中的dispatch D1 会被执行,然后传递给store的dispatch,而此时store的dispatch已经经过中间件的增强,所以会执行中间件的处理函数,最终store的原始dispatch函数D2会被执行。
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