如何制作多视角3D可旋转的HTML5Logo动画
发表于:2026-11-03 作者:千家信息网编辑
千家信息网最后更新 2026年11月03日,这期内容当中小编将会给大家带来有关如何制作多视角3D可旋转的HTML5Logo动画,文章内容丰富且以专业的角度为大家分析和叙述,阅读完这篇文章希望大家可以有所收获。这是一款基于HTML5和CSS3的3
千家信息网最后更新 2026年11月03日如何制作多视角3D可旋转的HTML5Logo动画
这期内容当中小编将会给大家带来有关如何制作多视角3D可旋转的HTML5Logo动画,文章内容丰富且以专业的角度为大家分析和叙述,阅读完这篇文章希望大家可以有所收获。
这是一款基于HTML5和CSS3的3D动画特效,与之前的3D特效不同的是,这款是完全用HTML5特性实现的,而并非用多张图片叠加起来。这款3D动画还有一个特点是可以无限的旋转,从而可以从多个视角来观察HTML5 Logo。

XML/HTML Code复制内容到剪贴板
JavaScript代码
JavaScript Code复制内容到剪贴板
// bind to window onload handler window.addEventListener('load', onloadHandler, false); /** * Window onload handler */ function onloadHandler() { var canvas = document.getElementById('canvas'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; var k3dmain = new K3D.Controller(canvas, true); // generate 3D objects var obj1 = new K3D.K3DObject(); with (obj1) { drawmode = "solid"; shademode = "lightsource"; sortmode = "unsorted"; addphi = -0.5; abouty = -90; perslevel = 1000; init( [{x:-80,y:180,z:0},{x:0,y:180,z:-80},{x:0,y:0,z:-80},{x:-80,y:20,z:0},{x:-50,y:150,z:-30},{x:0,y:150,z:-80},{x:0,y:130,z:-80},{x:-30,y:130,z:-50},{x:-28,y:110,z:-52},{x:0,y:110,z:-80},{x:0,y:90,z:-80},{x:-45,y:90,z:-35},{x:-44,y:80,z:-36},{x:-25,y:80,z:-55},{x:-22,y:66,z:-58},{x:0,y:60,z:-80},{x:0,y:40,z:-80},{x:-40,y:50,z:-40}], [], [{color:[227,76,38],vertices:[0,1,2,3,0]},{color:[235,235,235],vertices:[4,5,6,7,8,9,10,11,4]},{color:[235,235,235],vertices:[12,13,14,15,16,17,12]}] ); } k3dmain.addK3DObject(obj1); var obj2 = new K3D.K3DObject(); with (obj2) { drawmode = "solid"; shademode = "lightsource"; sortmode = "unsorted"; addphi = -0.5; abouty = -90; perslevel = 1000; init( [{x:0,y:180,z:-80},{x:80,y:180,z:0},{x:80,y:20,z:0},{x:0,y:0,z:-80},{x:0,y:165,z:-80},{x:68,y:165,z:-12},{x:55,y:35,z:-25},{x:0,y:20,z:-80},{x:0,y:150,z:-80},{x:50,y:150,z:-30},{x:47,y:130,z:-33},{x:0,y:130,z:-80},{x:0,y:110,z:-80},{x:45,y:110,z:-35},{x:40,y:50,z:-40},{x:0,y:40,z:-80},{x:0,y:60,z:-80},{x:20,y:66,z:-60},{x:23,y:90,z:-57},{x:0,y:90,z:-80}], [], [{color:[227,76,38],vertices:[0,1,2,3,0]},{color:[240,101,41],vertices:[4,5,6,7,4]},{color:[235,235,235],vertices:[8,9,10,11,8]},{color:[235,235,235],vertices:[12,13,14,15,16,17,18,19,12]}] ); } k3dmain.addK3DObject(obj2); var obj3 = new K3D.K3DObject(); with (obj3) { drawmode = "solid"; shademode = "lightsource"; sortmode = "unsorted"; addphi = -0.5; abouty = -90; perslevel = 1000; init( [{x:80,y:180,z:0},{x:0,y:180,z:80},{x:0,y:0,z:80},{x:80,y:20,z:0},{x:50,y:150,z:30},{x:0,y:150,z:80},{x:0,y:130,z:80},{x:30,y:130,z:50},{x:28,y:110,z:52},{x:0,y:110,z:80},{x:0,y:90,z:80},{x:45,y:90,z:35},{x:44,y:80,z:36},{x:25,y:80,z:55},{x:22,y:66,z:58},{x:0,y:60,z:80},{x:0,y:40,z:80},{x:40,y:50,z:40}], [], [{color:[227,76,38],vertices:[0,1,2,3,0]},{color:[235,235,235],vertices:[4,5,6,7,8,9,10,11,4]},{color:[235,235,235],vertices:[12,13,14,15,16,17,12]}] ); } k3dmain.addK3DObject(obj3); var obj4 = new K3D.K3DObject(); with (obj4) { drawmode = "solid"; shademode = "lightsource"; sortmode = "unsorted"; addphi = -0.5; abouty = -90; perslevel = 1000; init( [{x:0,y:180,z:80},{x:-80,y:180,z:0},{x:-80,y:20,z:0},{x:0,y:0,z:80},{x:0,y:165,z:80},{x:-68,y:165,z:12},{x:-55,y:35,z:25},{x:0,y:20,z:80},{x:0,y:150,z:80},{x:-50,y:150,z:30},{x:-47,y:130,z:33},{x:0,y:130,z:80},{x:0,y:110,z:80},{x:-45,y:110,z:35},{x:-40,y:50,z:40},{x:0,y:40,z:80},{x:0,y:60,z:80},{x:-20,y:66,z:60},{x:-23,y:90,z:57},{x:0,y:90,z:80}], [], [{color:[227,76,38],vertices:[0,1,2,3,0]},{color:[240,101,41],vertices:[4,5,6,7,4]},{color:[235,235,235],vertices:[8,9,10,11,8]},{color:[235,235,235],vertices:[12,13,14,15,16,17,18,19,12]}] ); } k3dmain.addK3DObject(obj4); var objBase = new K3D.K3DObject(); with (objBase) { drawmode = "solid"; shademode = "lightsource"; sortmode = "unsorted"; addphi = -0.5; abouty = -90; perslevel = 1000; init( [{x:0,y:0,z:-80},{x:-80,y:20,z:0},{x:0,y:0,z:80},{x:80,y:20,z:0}], [], [{color:[227,76,38],vertices:[0,2,1,0]},{color:[227,76,38],vertices:[0,3,2,0]}] ); } k3dmain.addK3DObject(objBase); var objHtml = new K3D.K3DObject(); with (objHtml) { drawmode = "solid"; shademode = "lightsource"; //sortmode = "unsorted"; color = [64,64,64]; doublesided = true; addphi = -0.5; abouty = 100; scale = 0.75; perslevel = 1000; init( [{x:-80,y:40,z:0},{x:-70,y:40,z:0},{x:-70,y:30,z:0},{x:-60,y:30,z:0},{x:-60,y:40,z:0},{x:-50,y:40,z:0},{x:-50,y:10,z:0},{x:-60,y:10,z:0},{x:-60,y:20,z:0},{x:-70,y:20,z:0},{x:-70,y:10,z:0},{x:-80,y:10,z:0},{x:-40,y:40,z:0},{x:-10,y:40,z:0},{x:-10,y:30,z:0},{x:-20,y:30,z:0},{x:-20,y:10,z:0},{x:-30,y:10,z:0},{x:-30,y:30,z:0},{x:-40,y:30,z:0},{x:0,y:40,z:0},{x:10,y:40,z:0},{x:20,y:30,z:0},{x:30,y:40,z:0},{x:40,y:40,z:0},{x:40,y:10,z:0},{x:30,y:10,z:0},{x:30,y:30,z:0},{x:20,y:20,z:0},{x:10,y:30,z:0},{x:10,y:10,z:0},{x:0,y:10,z:0},{x:50,y:40,z:0},{x:60,y:40,z:0},{x:60,y:20,z:0},{x:80,y:20,z:0},{x:80,y:10,z:0},{x:50,y:10,z:0}], [], [{vertices:[0,1,2,3,4,5,6,7,8,9,10,11,0]},{vertices:[12,13,14,15,16,17,18,19,12]},{vertices:[20,21,22,23,24,25,26,27,28,29,30,31,20]},{vertices:[32,33,34,35,36,37,32]}] ); } k3dmain.addK3DObject(objHtml); // add render loop callback var ctx = canvas.getContext('2d'); var rotationOffset = 0; var len = (canvas.height > canvas.width ? canvas.height : canvas.width) * 0.7; k3dmain.clearBackground = false; k3dmain.callback = function() { // manually clear bg - as we want to render some extra goodies ctx.clearRect(0, 0, canvas.width, canvas.height); // draw bg effect before K3D does its 3D rendering ctx.save(); ctx.translate(canvas.width/2, canvas.height/2); ctx.rotate(rotationOffset); // first fill pass - outer rays var RAYCOUNT = 24; ctx.fillStyle = "#eee"; ctx.beginPath(); for (var i=0; i-0.5) targetRotationX -= 0.05; else if (targetRotationX < -0.55) targetRotationX += 0.05; if (targetRotationX > -0.55 && targetRotationX < -0.5) targetRotationX = -0.5; }; // start demo loop k3dmain.paused = true; setInterval(function(){k3dmain.tick()}, 1000/60); } // nifty drag/touch event capture code borrowed from Mr Doob http://mrdoob.com/ var targetRotationX = 0; var targetRotationOnMouseDownX = 0; var mouseX = 0; var mouseXOnMouseDown = 0; var targetRotationY = 0; var targetRotationOnMouseDownY = 0; var mouseY = 0; var mouseYOnMouseDown = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; document.addEventListener('mousedown', onDocumentMouseDown, false); document.addEventListener('touchstart', onDocumentTouchStart, false); document.addEventListener('touchmove', onDocumentTouchMove, false); function onDocumentMouseDown( event ) { event.preventDefault(); document.addEventListener('mousemove', onDocumentMouseMove, false); document.addEventListener('mouseup', onDocumentMouseUp, false); document.addEventListener('mouseout', onDocumentMouseOut, false); mouseXOnMouseDown = event.clientX - windowHalfX; targetRotationOnMouseDownX = targetRotationX; mouseYOnMouseDown = event.clientY - windowHalfY; targetRotationOnMouseDownY = targetRotationY; } function onDocumentMouseMove( event ) { mouseX = event.clientX - windowHalfX; targetRotationX = targetRotationOnMouseDownX + (mouseX - mouseXOnMouseDown) * 0.02; mouseY = event.clientY - windowHalfY; targetRotationY = targetRotationOnMouseDownY + (mouseY - mouseYOnMouseDown) * 0.02; } function onDocumentMouseUp( event ) { document.removeEventListener('mousemove', onDocumentMouseMove, false); document.removeEventListener('mouseup', onDocumentMouseUp, false); document.removeEventListener('mouseout', onDocumentMouseOut, false); } function onDocumentMouseOut( event ) { document.removeEventListener('mousemove', onDocumentMouseMove, false); document.removeEventListener('mouseup', onDocumentMouseUp, false); document.removeEventListener('mouseout', onDocumentMouseOut, false); } function onDocumentTouchStart( event ) { if (event.touches.length == 1) { event.preventDefault(); mouseXOnMouseDown = event.touches[0].pageX - windowHalfX; targetRotationOnMouseDownX = targetRotationX; mouseYOnMouseDown = event.touches[0].pageY - windowHalfY; targetRotationOnMouseDownY = targetRotationY; } } function onDocumentTouchMove( event ) { if (event.touches.length == 1) { event.preventDefault(); mouseX = event.touches[0].pageX - windowHalfX; targetRotationX = targetRotationOnMouseDownX + (mouseX - mouseXOnMouseDown) * 0.05; mouseY = event.touches[0].pageY - windowHalfY; targetRotationY = targetRotationOnMouseDownY + (mouseX - mouseYOnMouseDown) * 0.05; } }
上述就是小编为大家分享的如何制作多视角3D可旋转的HTML5Logo动画了,如果刚好有类似的疑惑,不妨参照上述分析进行理解。如果想知道更多相关知识,欢迎关注行业资讯频道。
动画
内容
视角
制作
剪贴板
特效
分析
剪贴
不同
专业
中小
代码
内容丰富
图片
多个
多张
就是
文章
更多
特性
数据库的安全要保护哪些东西
数据库安全各自的含义是什么
生产安全数据库录入
数据库的安全性及管理
数据库安全策略包含哪些
海淀数据库安全审计系统
建立农村房屋安全信息数据库
易用的数据库客户端支持安全管理
连接数据库失败ssl安全错误
数据库的锁怎样保障安全
天津市摩尔互联网科技
科技互联网企业
互联网金融监管科技数据
鸠鸠互联网科技
新华互联网科技学院
互联网络科技有限公司
中国互联网科技发展
苏州互联网科技贷款公司
互联网科技logo设计
掌上梦互联网科技
上海万想互联网科技
互联网金融科技委员会
互联网科技实习生岗位职责
互联网系的金融科技公司
互联网与医疗科技
互联网科技数字货币
吉林省码上互联网科技电话
长沙渺峰互联网科技有限公司
保山互联网科技靠谱吗
亚光科技低轨卫星互联网
广州紫鲸互联网科技有限公司
奇酷互联网络科技公司
无线互联网科技
撒么互联网科技公司
互联网科技公司名称
互联网公司会议桌创意科技软装饰
世界互联网领先科技成果获奖
为客找房互联网科技公司怎么样
安徽零酒互联网科技有限公司
互联网科技创新创业项目