如何使用python实现智能五子棋游戏
发表于:2026-11-04 作者:千家信息网编辑
千家信息网最后更新 2026年11月04日,如何使用python实现智能五子棋游戏,针对这个问题,这篇文章详细介绍了相对应的分析和解答,希望可以帮助更多想解决这个问题的小伙伴找到更简单易行的方法。导语最热门最好玩的Python游戏点击即玩!今天
千家信息网最后更新 2026年11月04日如何使用python实现智能五子棋游戏
如何使用python实现智能五子棋游戏,针对这个问题,这篇文章详细介绍了相对应的分析和解答,希望可以帮助更多想解决这个问题的小伙伴找到更简单易行的方法。
导语
最热门最好玩的Python游戏点击即玩!
今天推荐的游戏是五子棋小游戏--人机对战、联机对战皆可!
你是否还记得?中学时代和同桌下过的五子棋?
这样下棋只怕是会被打!!!!我怀疑他开挂了,并且找到了证据。

正文
首先准备好需要的图片等素材部分如下:

好了!直接上代码吧--设置游戏开始界面:
class gameStartUI(QWidget): def __init__(self, parent=None, **kwargs): super(gameStartUI, self).__init__(parent) self.setFixedSize(760, 650) self.setWindowTitle('五子棋游戏对战') self.setWindowIcon(QIcon(cfg.ICON_FILEPATH)) # 背景图片 palette = QPalette() palette.setBrush(self.backgroundRole(), QBrush(QPixmap(cfg.BACKGROUND_IMAGEPATHS.get('bg_start')))) self.setPalette(palette) # 按钮 # --人机对战 self.ai_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('ai'), self) self.ai_button.move(250, 200) self.ai_button.show() self.ai_button.click_signal.connect(self.playWithAI) # --联机对战 self.online_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('online'), self) self.online_button.move(250, 350) self.online_button.show() self.online_button.click_signal.connect(self.playOnline) '''人机对战''' def playWithAI(self): self.close() self.gaming_ui = playWithAIUI(cfg) self.gaming_ui.exit_signal.connect(lambda: sys.exit()) self.gaming_ui.back_signal.connect(self.show) self.gaming_ui.show() '''联机对战''' def playOnline(self): self.close() self.gaming_ui = playOnlineUI(cfg, self) self.gaming_ui.show() '''run'''if __name__ == '__main__': app = QApplication(sys.argv) handle = gameStartUI() font = QFont() font.setPointSize(12) handle.setFont(font) handle.show() sys.exit(app.exec_())效果如下:
一个是五子棋规则设置的人机对战:
import pygamefrom ..misc import *from PyQt5 import QtCorefrom PyQt5.QtGui import *from PyQt5.QtCore import *from PyQt5.QtWidgets import *from itertools import productfrom .aiGobang import aiGobang '''人机对战'''class playWithAIUI(QWidget): back_signal = pyqtSignal() exit_signal = pyqtSignal() send_back_signal = False def __init__(self, cfg, parent=None, **kwargs): super(playWithAIUI, self).__init__(parent) self.cfg = cfg self.setFixedSize(760, 650) self.setWindowTitle('五子棋人机对战') self.setWindowIcon(QIcon(cfg.ICON_FILEPATH)) # 背景图片 palette = QPalette() palette.setBrush(self.backgroundRole(), QBrush(QPixmap(cfg.BACKGROUND_IMAGEPATHS.get('bg_game')))) self.setPalette(palette) # 按钮 self.home_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('home'), self) self.home_button.click_signal.connect(self.goHome) self.home_button.move(680, 10) self.startgame_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('startgame'), self) self.startgame_button.click_signal.connect(self.startgame) self.startgame_button.move(640, 240) self.regret_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('regret'), self) self.regret_button.click_signal.connect(self.regret) self.regret_button.move(640, 310) self.givein_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('givein'), self) self.givein_button.click_signal.connect(self.givein) self.givein_button.move(640, 380) # 落子标志 self.chessman_sign = QLabel(self) sign = QPixmap(cfg.CHESSMAN_IMAGEPATHS.get('sign')) self.chessman_sign.setPixmap(sign) self.chessman_sign.setFixedSize(sign.size()) self.chessman_sign.show() self.chessman_sign.hide() # 棋盘(19*19矩阵) self.chessboard = [[None for i in range(19)] for _ in range(19)] # 历史记录(悔棋用) self.history_record = [] # 是否在游戏中 self.is_gaming = True # 胜利方 self.winner = None self.winner_info_label = None # 颜色分配and目前轮到谁落子 self.player_color = 'white' self.ai_color = 'black' self.whoseround = self.player_color # 实例化ai self.ai_player = aiGobang(self.ai_color, self.player_color) # 落子声音加载 pygame.mixer.init() self.drop_sound = pygame.mixer.Sound(cfg.SOUNDS_PATHS.get('drop')) '''鼠标左键点击事件-玩家回合''' def mousePressEvent(self, event): if (event.buttons() != QtCore.Qt.LeftButton) or (self.winner is not None) or (self.whoseround != self.player_color) or (not self.is_gaming): return # 保证只在棋盘范围内响应 if event.x() >= 50 and event.x() <= 50 + 30 * 18 + 14 and event.y() >= 50 and event.y() <= 50 + 30 * 18 + 14: pos = Pixel2Chesspos(event) # 保证落子的地方本来没有人落子 if self.chessboard[pos[0]][pos[1]]: return # 实例化一个棋子并显示 c = Chessman(self.cfg.CHESSMAN_IMAGEPATHS.get(self.whoseround), self) c.move(event.pos()) c.show() self.chessboard[pos[0]][pos[1]] = c # 落子声音响起 self.drop_sound.play() # 最后落子位置标志对落子位置进行跟随 self.chessman_sign.show() self.chessman_sign.move(c.pos()) self.chessman_sign.raise_() # 记录这次落子 self.history_record.append([*pos, self.whoseround]) # 是否胜利了 self.winner = checkWin(self.chessboard) if self.winner: self.showGameEndInfo() return # 切换回合方(其实就是改颜色) self.nextRound() '''鼠标左键释放操作-调用电脑回合''' def mouseReleaseEvent(self, event): if (self.winner is not None) or (self.whoseround != self.ai_color) or (not self.is_gaming): return self.aiAct() '''电脑自动下-AI回合''' def aiAct(self): if (self.winner is not None) or (self.whoseround == self.player_color) or (not self.is_gaming): return next_pos = self.ai_player.act(self.history_record) # 实例化一个棋子并显示 c = Chessman(self.cfg.CHESSMAN_IMAGEPATHS.get(self.whoseround), self) c.move(QPoint(*Chesspos2Pixel(next_pos))) c.show() self.chessboard[next_pos[0]][next_pos[1]] = c # 落子声音响起 self.drop_sound.play() # 最后落子位置标志对落子位置进行跟随 self.chessman_sign.show() self.chessman_sign.move(c.pos()) self.chessman_sign.raise_() # 记录这次落子 self.history_record.append([*next_pos, self.whoseround]) # 是否胜利了 self.winner = checkWin(self.chessboard) if self.winner: self.showGameEndInfo() return # 切换回合方(其实就是改颜色) self.nextRound() '''改变落子方''' def nextRound(self): self.whoseround = self.player_color if self.whoseround == self.ai_color else self.ai_color '''显示游戏结束结果''' def showGameEndInfo(self): self.is_gaming = False info_img = QPixmap(self.cfg.WIN_IMAGEPATHS.get(self.winner)) self.winner_info_label = QLabel(self) self.winner_info_label.setPixmap(info_img) self.winner_info_label.resize(info_img.size()) self.winner_info_label.move(50, 50) self.winner_info_label.show() '''认输''' def givein(self): if self.is_gaming and (self.winner is None) and (self.whoseround == self.player_color): self.winner = self.ai_color self.showGameEndInfo() '''悔棋-只有我方回合的时候可以悔棋''' def regret(self): if (self.winner is not None) or (len(self.history_record) == 0) or (not self.is_gaming) and (self.whoseround != self.player_color): return for _ in range(2): pre_round = self.history_record.pop(-1) self.chessboard[pre_round[0]][pre_round[1]].close() self.chessboard[pre_round[0]][pre_round[1]] = None self.chessman_sign.hide() '''开始游戏-之前的对弈必须已经结束才行''' def startgame(self): if self.is_gaming: return self.is_gaming = True self.whoseround = self.player_color for i, j in product(range(19), range(19)): if self.chessboard[i][j]: self.chessboard[i][j].close() self.chessboard[i][j] = None self.winner = None self.winner_info_label.close() self.winner_info_label = None self.history_record.clear() self.chessman_sign.hide() '''关闭窗口事件''' def closeEvent(self, event): if not self.send_back_signal: self.exit_signal.emit() '''返回游戏主页面''' def goHome(self): self.send_back_signal = True self.close() self.back_signal.emit()如下:害!我这下了很久呢,有几次都没下赢人机!2333游戏废材
另一个定义联机对战:
import sysimport randomfrom .server import *from .client import *from PyQt5.QtGui import *from PyQt5.QtCore import *from PyQt5.QtWidgets import * '''联机对战'''class playOnlineUI(QWidget): def __init__(self, cfg, home_ui, parent=None, **kwargs): super(playOnlineUI, self).__init__(parent) self.cfg = cfg self.home_ui = home_ui self.setWindowTitle('联机对战') self.setWindowIcon(QIcon(cfg.ICON_FILEPATH)) self.setFixedSize(300, 200) # 昵称 self.nickname = random.choice(['杰尼龟', '皮卡丘', '小火龙', '小锯鳄', '妙蛙种子', '菊草叶']) self.layout0 = QHBoxLayout() self.nickname_label = QLabel('游戏昵称:', self) self.nickname_edit = QLineEdit(self) self.nickname_edit.setText(self.nickname) self.layout0.addWidget(self.nickname_label, 1) self.layout0.addWidget(self.nickname_edit, 3) # IP self.target_ip = '127.0.0.1' self.layout1 = QHBoxLayout() self.ip_label = QLabel('对方IP:', self) self.ip_edit = QLineEdit(self) self.ip_edit.setText(self.target_ip) self.layout1.addWidget(self.ip_label, 1) self.layout1.addWidget(self.ip_edit, 3) # 按钮 self.layout2 = QHBoxLayout() self.connect_button = QPushButton('作为客户端', self) self.connect_button.clicked.connect(self.becomeClient) self.ashost_button = QPushButton('作为服务器', self) self.ashost_button.clicked.connect(self.becomeHost) self.layout2.addWidget(self.connect_button) self.layout2.addWidget(self.ashost_button) # 布局 self.layout = QVBoxLayout() self.layout.addLayout(self.layout0) self.layout.addLayout(self.layout1) self.layout.addLayout(self.layout2) self.setLayout(self.layout) '''作为客户端''' def becomeClient(self): self.close() self.nickname = self.nickname_edit.text() self.target_ip = self.ip_edit.text() self.client_ui = gobangClient(cfg=self.cfg, nickname=self.nickname, server_ip=self.target_ip) self.client_ui.exit_signal.connect(lambda: sys.exit()) self.client_ui.back_signal.connect(self.home_ui.show) self.client_ui.show() '''作为服务器''' def becomeHost(self): self.close() self.nickname = self.nickname_edit.text() self.server_ui = gobangSever(cfg=self.cfg, nickname=self.nickname) self.server_ui.exit_signal.connect(lambda: sys.exit()) self.server_ui.back_signal.connect(self.home_ui.show) self.server_ui.show()如下联机对战界面第一步:
定义五子棋AI算法:
import randomfrom itertools import product '''五子棋AI算法'''class aiGobang(): def __init__(self, ai_color, player_color, search_depth=1, **kwargs): assert search_depth % 2, 'search_depth must be odd number' self.ai_color = ai_color self.player_color = player_color self.search_depth = search_depth self.score_model = [(50, (0, 1, 1, 0, 0)), (50, (0, 0, 1, 1, 0)), (200, (1, 1, 0, 1, 0)), (500, (0, 0, 1, 1, 1)), (500, (1, 1, 1, 0, 0)), (5000, (0, 1, 1, 1, 0)), (5000, (0, 1, 0, 1, 1, 0)), (5000, (0, 1, 1, 0, 1, 0)), (5000, (1, 1, 1, 0, 1)), (5000, (1, 1, 0, 1, 1)), (5000, (1, 0, 1, 1, 1)), (5000, (1, 1, 1, 1, 0)), (5000, (0, 1, 1, 1, 1)), (50000, (0, 1, 1, 1, 1, 0)), (99999999, (1, 1, 1, 1, 1))] self.alpha = -99999999 self.beta = 99999999 self.all_list = [(i, j) for i, j in product(range(19), range(19))] '''外部调用''' def act(self, history_record): self.ai_list = [] self.player_list = [] self.aiplayer_list = [] for item in history_record: self.aiplayer_list.append((item[0], item[1])) if item[-1] == self.ai_color: self.ai_list.append((item[0], item[1])) elif item[-1] == self.player_color: self.player_list.append((item[0], item[1])) while True: self.next_point = random.choice(range(19)), random.choice(range(19)) if self.next_point not in self.aiplayer_list: break self.__doSearch(True, self.search_depth, self.alpha, self.beta) return self.next_point '''负极大值搜索, alpha+beta剪枝''' def __doSearch(self, is_ai_round, depth, alpha, beta): if self.__isgameover(self.ai_list) or self.__isgameover(self.player_list) or depth == 0: return self.__evaluation(is_ai_round) blank_list = list(set(self.all_list).difference(set(self.aiplayer_list))) blank_list = self.__rearrange(blank_list) for next_step in blank_list: if not self.__hasNeighbor(next_step): continue if is_ai_round: self.ai_list.append(next_step) else: self.player_list.append(next_step) self.aiplayer_list.append(next_step) value = -self.__doSearch(not is_ai_round, depth-1, -beta, -alpha) if is_ai_round: self.ai_list.remove(next_step) else: self.player_list.remove(next_step) self.aiplayer_list.remove(next_step) if value > alpha: if depth == self.search_depth: self.next_point = next_step if value >= beta: return beta alpha = value return alpha '''游戏是否结束了''' def __isgameover(self, oneslist): for i, j in product(range(19), range(19)): if i < 15 and (i, j) in oneslist and (i+1, j) in oneslist and (i+2, j) in oneslist and (i+3, j) in oneslist and (i+4, j) in oneslist: return True elif j < 15 and (i, j) in oneslist and (i, j+1) in oneslist and (i, j+2) in oneslist and (i, j+3) in oneslist and (i, j+4) in oneslist: return True elif i < 15 and j < 15 and (i, j) in oneslist and (i+1, j+1) in oneslist and (i+2, j+2) in oneslist and (i+3, j+3) in oneslist and (i+4, j+4) in oneslist: return True elif i > 3 and j < 15 and (i, j) in oneslist and (i-1, j+1) in oneslist and (i-2, j+2) in oneslist and (i-3, j+3) in oneslist and (i-4, j+4) in oneslist: return True return False '''重新排列未落子位置''' def __rearrange(self, blank_list): last_step = self.aiplayer_list[-1] for item in blank_list: for i, j in product(range(-1, 2), range(-1, 2)): if i == 0 and j == 0: continue next_step = (last_step[0]+i, last_step[1]+j) if next_step in blank_list: blank_list.remove(next_step) blank_list.insert(0, next_step) return blank_list '''是否存在近邻''' def __hasNeighbor(self, next_step): for i, j in product(range(-1, 2), range(-1, 2)): if i == 0 and j == 0: continue if (next_step[0]+i, next_step[1]+j) in self.aiplayer_list: return True return False '''计算得分''' def __calcScore(self, i, j, x_direction, y_direction, list1, list2, all_scores): add_score = 0 max_score = (0, None) for each in all_scores: for item in each[1]: if i == item[0] and j == item[1] and x_direction == each[2][0] and y_direction == each[2][1]: return 0, all_scores for noffset in range(-5, 1): position = [] for poffset in range(6): x, y = i + (poffset + noffset) * x_direction, j + (poffset + noffset) * y_direction if (x, y) in list2: position.append(2) elif (x, y) in list1: position.append(1) else: position.append(0) shape_len5 = tuple(position[0: -1]) shape_len6 = tuple(position) for score, shape in self.score_model: if shape_len5 == shape or shape_len6 == shape: if score > max_score[0]: max_score = (score, ((i + (0 + noffset) * x_direction, j + (0 + noffset) * y_direction), (i + (1 + noffset) * x_direction, j + (1 + noffset) * y_direction), (i + (2 + noffset) * x_direction, j + (2 + noffset) * y_direction), (i + (3 + noffset) * x_direction, j + (3 + noffset) * y_direction), (i + (4 + noffset) * x_direction, j + (4 + noffset) * y_direction)), (x_direction, y_direction)) if max_score[1] is not None: for each in all_scores: for p1 in each[1]: for p2 in max_score[1]: if p1 == p2 and max_score[0] > 10 and each[0] > 10: add_score += max_score[0] + each[0] all_scores.append(max_score) return add_score+max_score[0], all_scores '''评估函数''' def __evaluation(self, is_ai_round): if is_ai_round: list1 = self.ai_list list2 = self.player_list else: list2 = self.ai_list list1 = self.player_list active_all_scores = [] active_score = 0 for item in list1: score, active_all_scores = self.__calcScore(item[0], item[1], 0, 1, list1, list2, active_all_scores) active_score += score score, active_all_scores = self.__calcScore(item[0], item[1], 1, 0, list1, list2, active_all_scores) active_score += score score, active_all_scores = self.__calcScore(item[0], item[1], 1, 1, list1, list2, active_all_scores) active_score += score score, active_all_scores = self.__calcScore(item[0], item[1], -1, 1, list1, list2, active_all_scores) active_score += score passive_all_scores = [] passive_score = 0 for item in list2: score, passive_all_scores = self.__calcScore(item[0], item[1], 0, 1, list2, list1, passive_all_scores) passive_score += score score, passive_all_scores = self.__calcScore(item[0], item[1], 1, 0, list2, list1, passive_all_scores) passive_score += score score, passive_all_scores = self.__calcScore(item[0], item[1], 1, 1, list2, list1, passive_all_scores) passive_score += score score, passive_all_scores = self.__calcScore(item[0], item[1], -1, 1, list2, list1, passive_all_scores) passive_score += score total_score = active_score - passive_score * 0.1 return total_score
关于如何使用python实现智能五子棋游戏问题的解答就分享到这里了,希望以上内容可以对大家有一定的帮助,如果你还有很多疑惑没有解开,可以关注行业资讯频道了解更多相关知识。
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